Where is m16 on ascension




















Step 5: The pod is located next to the claymores in the Lunar Lander room next to the Stamin-Up machine, look for a small glowing orb on the ground and throw a Gersh Device at it, after that the player will need to shoot upgraded Gay Gun shots, Zeus Cannon shots and some Matryoshka Dolls into the black hole.

After completing all steps above Doctor Gersh will thank the players for freeing him and grant all players with a 90 second Death Machine. Call of Duty has been going strong since , thanks to the fans for keeping it strong. Donate, Help Us Grow! Facebook Twitter Reddit Pinterest Email. Black Ops Zombies. Call of the Dead. Dead Ops Arcade. Treyarch Infinity Ward Sledgehammer Games. Join The Team!

Night Light. Follow Us! Most popular. Deprogram 3 min read. Amerika 3 min read. Gluboko 1 min read. Zoo 3 min read. A new enemy, the Space Monkeys , also appear in this map, replacing the Hellhounds and Pentagon Thief. Ascension features two new perks, both costing points. Each player can only have four perks at a time, with the exception of already having four and obtaining the Random Perk Bottle to obtain all five now six perks at once as viewed here.

This perk makes the player create a small "nuke" when diving to prone. The "nuke" will only take effect if the dive-to-prone would normally hurt the player almost anything above flat ground. In addition, landing directly on top of a zombie seems to neutralize the effect of the nuke. The nuke kills all nearby zombies up until the round 20s. The player can still take explosive damage after a space monkey tosses back a grenade.

The player can also overcook their own grenade without being harmed. This perk gives the player increased movement speed and sprint duration, similar to both Marathon and Lightweight.

Since Ascension is a rather large map, it is more useful than one might think, especially during Space Monkey rounds where a player may have to get to a Perk-a-Cola machine that is being attacked. It can also benefit the player when running from Zombies. This is even more useful in Call of the Dead. The man speaking at the beginning is Gersh and is actually giving the players a mission to complete the node puzzle to repair the Casimir Mechanism. Once the mechanism is repaired, the players will each get a Death Machine that lasts for 90 seconds as well as gaining all perks in the map in the remastered version in Black Ops III.

This serves as the map's major easter egg and requires four players to complete. The map has been designed to look very high quality while still maintaining the look and feel of the original.

Differences include new better Zombies artificial intelligence, and futuristic Black Ops III -era weapons are now available in the Mystery Box and the walls instead of the Cold War weapons although some do return in the box , as well as the original wonder weapons.

Call of Duty Wiki Explore. Cold War. Weapons in Explore Wikis Community Central. Register Don't have an account? View source. History Talk M67 Grenade. RK5 if A Better Tomorrow has been completed. Fragmentation Grenades. Olympia - points. M14 - points. PM63 - points. Stamin-Up allows you to run for a longer period of time. PhD Flopper prevents you from taking any fall damage or explosive damage, you can even cook a grenade in your hand.

If you dive off of a high spot, you will cause a small explosion that can kill any zombies around. The Pack-A-Punch Machine is back again, but it requires a few steps to gain access. First, you must use the Lunar Lander from all three locations to the main building. Second, you must press a launch button right next to the Power Switch, this will launch the missile from the launch pad. Now the Pack-A-Punch area will be open underneath the launch pad.

The area will stay open for the rest of the game. Power-Ups that are unique to Ascension include:. For a list of Power-Ups available on all maps, view the Power-Ups page. The traps on Ascension include Fire Traps , which act exactly like the Electric traps from past map, and Automatic Turrets.

Each use lasts 30 seconds and has a 90 second cool down period. The new Lunar Lander transport act a bit like teleportation pads. There are four platforms around the map which holds the Lunar Lander. The Lunar Lander starts in the same room you start at. After the power is activated, you can call a Lunar Lander to one of the other platforms.



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