What is the average gamer




















Veronica Combs is a senior writer at TechRepublic. For more than 10 years, she has covered technology, healthcare, and business strategy. In addition to her writing and editing expertise, she has managed small and large teams at startups and establis Best of the Week Newsletter Our editors highlight the TechRepublic articles, downloads, and galleries that you cannot miss to stay current on the latest IT news, innovations, and tips.

Fridays Sign up today. Editor's Picks. It's time to dump Chrome as your default browser on Android. VPNs are just an example of the growing global trend, and international gamers are a positively huge share of the industry.

What many people once considered entertainment for kids has grown into a multibillion dollar industry. The demographics have changed greatly from the origin of gaming and will continue to evolve as more people start embracing it as another form of art and entertainment.

Let us know in the comments below. About the Author: Cassie is a freelance journalist and blogger who covers technology and video games. We love GameSparks and are sticking with it going forward. It offers us rich social features that have been well developed and scale to our needs. No Game! They support more Unity3D platforms than any other provider and their database manager, events system and test harness are extremely powerful and flexible to work with, on top of all the other great features they offer in their easy-to-integrate API.

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Slash server-side time and cost. Stay in control. Enterprise-grade services. The Average Gamer: How the Demographics Have Shifted In this guest post, technology journalist Cassie challenges the stereotypes of gamers across the globe. All thoughts portrayed in this post are that of the guest author and not of GameSparks. In a survey by Earnest, where they analyzed data provided by thousands of applicants for student loan refinancing, They were followed by those aged with The group spending the least on games was those aged with 8.

Funnily enough, there was a rise in the percentage for people over 40 — 9. The cause could be parents buying games for their children. If divided by education level, the biggest group of game purchasers is that of people with a High School Diploma — Next are people with Associate Degree The general correlation is that people with advanced degrees are less likely to make a game-related purchase. This includes subscriptions, full games, add-on content, mobile apps, and social network games.

Convenience drives us to play on our mobile devices. We can do it anywhere. Slowly but surely, mobile is taking over other more traditional forms of gaming. All this arguing among gamers over PC vs console statistics has moved the focus away from this trend.

Nevertheless, mobile games are here to stay. And this is a pretty impressive number, considering there are But how frequently are these people playing video games? This shows that users are far more willing to buy additional content than pay for the game upfront and then wait for the three additional expansion packs.

We stumbled upon some curious statistics while doing our research. The numbers are fairly consistent among the other groups. When it comes to different career paths — dentists are the least likely to spend money on games. Only 5. Video games are silently becoming part of our everyday lives. People of all ages, sexes, and walks of life are joining in the frenzy. And with 2. We handpicked the stats we mentioned so we can bring some order into the chaos this industry has become.

He is a fan of football and gaming, Victor occasionally finds an opening in his busy schedule to contribute valuable insight on the latest technological topics. Your console share of market stats are incorrect. Please do not hesitate to contact me. Additional Information. This feature is limited to our corporate solutions. Please contact us to get started with full access to dossiers, forecasts, studies and international data.

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Video gaming is no longer a hobby exclusively enjoyed by the young. As generations have grown up with video games a normal part of life, the age of the average gamer also increases. During a survey, 38 percent of video game players still come from the 18 to 34 age demographic, and seven percent are 65 years and older. Time spent gaming In , Americans aged between 15 to 19 years spent 49 minutes on gaming or leisurely computer use during an average weekday, and more than 90 minutes doing so during weekends or holidays.

The age demographic which devoted the least amount of time to gaming was the 45 to 54 years category. Members of this age demographic spent an average of just 10 minutes playing on the computer during the week and only 22 minutes during weekends and holidays. In a further survey, some Gender split Gaming has traditionally been seen as a more male hobby, and this is reflected in the fact that, on average, men spent more time both during the week and on weekends playing games on the computer.

However, the rise of female gamers has been rapid in recent years, with a figure estimating that 46 percent of all computer and video gamers in the United States are female.



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